Super Smash Bros. Ultimate Review (switch)

It has been almost 20 years since Super Smash Bros. broke into our lives with its original delivery for Nintendo 64. A hilarious fighting game very different and original that made us enjoy whole evenings fighting with our friends while we embodied twelve of the characters Nintendo’s most iconic in frenetic and crazy duels for up to four players.

The fact of being able to face industry legends like Link, Kirby, Mario, Pikachu or Donkey Kong with such a cool and addictive combat system was a unique and surprising experience for the time , which resulted in a great critical success as a public, selling millions of copies worldwide.

Today it is still one of the most remembered cartridges of the 64-bit console of the Grand N, but we could not imagine at that time what would end up becoming the saga over the years. What began as a small and humble tribute to the Nintendo universe is now a huge and ambitious tribute to the world of video games in general and one of the best and most complete fighting games in history. A real must for all those who love and feel passion for this wonderful hobby that has given us so many unforgettable moments throughout our lives.ADVERTISING

The best fights

Super Smash Bros. Ultimate offers us the same old formula, but polished and taken to the extreme . In this way, we are faced with a two-dimensional fighting game in which we will battle in scenarios with a multitude of platforms and mechanics while we try to throw our rivals off the screen based on blows. The more damage we do to them with our attacks, the farther they will fly with our impacts.

The controls are as simple and accessible as you would expect , being able to perform all kinds of offensives and special movements by simply combining two buttons with some direction (or not). In addition, we will also have the possibility to jump, block with a shield, dodge, feint, make grabs and even collect the objects that appear on the stage to use them for our benefit.

Thanks to this, we have a very accessible game that everyone can enjoy, since it does not require that we learn complex combinations with the command to implement the entire repertoire of attacks of our fighter, which does not prevent that, in turn , be one of the deepest, technical and demanding genre titles that we can find in the market .

The interface has received numerous improvements to show us more clearly and explicitly some indicators.
The interface has received numerous improvements to show us more clearly and explicitly some indicators.

It is one of those games that follow the maximum of ” easy to play, but difficult to master “, making it an ideal purchase for any type of player, from those who just want to have a good time without major pretensions to the most dedicated and competitive that will not stop until they squeeze all their possibilities.

As for its main novelties, it is worth noting how much the speed and pace of the fighting has increased . Everything is now considerably more agile, reaching a point of frenetism that feels great to the formula and that makes the confrontations more spectacular and dynamic than ever.

Now we can load our Smash attacks much longer than before, giving us a greater margin to deceive our rival.
Now we can load our Smash attacks much longer than before, giving us a greater margin to deceive our rival.

We have another great addition in the directional aerial dodges , so we can feint in the air at the same time that we move our character towards the direction we want. This is something that completely changes the air game of the saga, since it makes us less vulnerable and more unpredictable when they send us to fly and we try to recover, getting the duels to be much more exciting and that we can never take anything for granted.

Nor can we forget the perfect shields , a new advanced technique with which we can attack the enemy if we deactivate our shield at the right time when we will receive a blow. If we do it right, we will have a few moments to counterattack without our opponent doing anything to avoid it.

If we dodge too many times in a row they will penalize us for not attacking and we will become slower.
If we dodge too many times in a row they will penalize us for not attacking and we will become slower.

As you can intuit, executing a perfect block is not easy and carries many risks, although it is a mechanic that gives the battles a new layer of depth that will delight the most competitive and dedicated players.

Of course, a multitude of new objects have also been included , such as the Scythe of Death, with which we can eliminate at once any player that has more than 100% damage, or the healing outbreak, which will allow us to heal our wounds progressively just by holding it. Similarly, new Pokémon have also been added that we can invoke by throwing Poké Balls, as well as more helpers.

If we manage to eliminate an assistant who is susceptible to attacks, we will add an extra point to our final game score.
If we manage to eliminate an assistant who is susceptible to attacks, we will add an extra point to our final game score.

In general, we are talking about a much more offensive game in which the show is rewarded and playing with a certain head . Masahiro Sakurai and his team have polished and refined the formula of the saga so much with this delivery that we can say, without fear, that they have finally managed to achieve that perfection that they are so looking for in each of their works. Pure fun and playability.

A dream squad

Regarding the playable characters, we have a squad that we could only qualify as a dream come true by offering 74 fighters (76 if we want to count as three to the Pokémon Trainer) from the most iconic and representative video game series in history .

Obviously, most of them are heroes and villains of Nintendo titles, although there is also room for such mythical sagas as Final Fantasy, Street Fighter, Pac-Man, Mega Man, Metal Gear or Castlevania . It is impossible that you like this hobby and a good percentage of the characters that appear here do not catch your attention , since almost all of them have helped, in one way or another, to define the industry from the very beginning.

The pleasure of unlocking characters

The pleasure of unlocking charactersWhen we start playing we will only have the eight original characters that were unlocked in the original installment of ‘Super Smash Bros.’ for Nintendo 64, so we will have to play to get the entire squad. These can be obtained in multiple ways by playing in almost any way. With some modalities it will take longer than with others, but the process is very addictive and satisfying.

The best thing is that they have recovered all the fighters who have appeared throughout the series, so you will not miss anyone from previous deliveries, a titanic task that says a lot about the intention of making Ultimate the Super Smash Bros. definitive. The complete list is as follows:

Villager ( Animal Crossing ), Bayonetta ( Bayonetta ), Bowser ( Super Mario ), Bowsy ( Super Mario ), Captain Falcon ( F-Zero ), Cinnamon ( Animal Crossing ), Chrom ( Fire Emblem ), Cloud ( Final Fantasy ), Corrin ( Fire Emblem ), Daisy ( Super Mario ), Daraen ( Fire Emblem ), Diddy KongDonkey Kong ), Donkey Kong ( Donkey Kong ), Dr. Mario ( Dr. Mario ), Duck Hunt Duo ( Duck Hunt ), Pokémon Trainer: Charizard, Ivysaur and Squirtle ( Pokémon ), Wii Fit Trainer ( Wii Fit ), Stela ( Super Mario ), Falco ( Star Fox ), Fox ( Star Fox ), Ganondorf ( The Legend of Zelda ), Greninja (Pokémon ), Ice Climbers ( Ice Climbers ), Ike ( Fire Emblem ), Incineroar ( Pokémon ), Inkling ( Splatoon ), Jigglypuff ( Pokémon ), Ken ( Street Fighter ), King K. Rool ( Donkey Kong ), Kirby ( Kirby ) , Link ( The Legend of Zelda ), Link Child ( The Legend of Zelda ), Little Mac ( Punch Out !!), Lucario ( Pokémon ), Lucas ( Mother ), Lucina ( Fire Emblem ), Luigi ( Super Mario ), Mario ( Super Mario ), Marth ( Fire Emblem ), Mega Man ( Mega Man ), Meta Knight ( Kirby ), Mewtwo ( Pokémon ), Mii Swordsman, Mii Karateka, Mii Shooter , Mr. Game & Watch ( Game & Watch ), Ness (Mother ), Olimar ( Pikmin ), Pac-Man ( Pac-Man ), Palutena ( Kid Icarus ), Peach ( Super Mario ), Pichu ( Pokémon ), Pikachu ( Pokémon ), Pit ( Kid Icarus ), Shadow Pit ( Kid Icarus) ), King Dedede ( Kirby ), ROB , Roy ( Fire Emblem ), Richter ( Castlevania), Ridley ( Metroid ), Ryu ( Street Fighter ), Samus ( Metroid ), Samus Dark ( Metroid ), Samus Zero ( Metroid ), Sheik ( The Legend of Zelda ), Shulk ( Xenoblade ), Simon Belmont ( Castlevania ), Solid Snake ( Metal Gear Solid ), Sonic ( Sonic ), Toon Link ( The Legend of Zelda ),Wario ( Super Mario ), Wolf ( Star Fox ), Yoshi ( Super Mario ), Zelda ( The Legend of Zelda ).Gallery: Super Smash Bros. Ultimate – All characters>

  • 1. Mario
  • 2. Donkey Kong
  • 3. Link
  • 4. Samus Aran
  • 04ε. Dark samus
  • 5. Yoshi
  • 6. Kirby
  • 7. Fox
  • 8. Pikachu
  • 9. Luigi
  • 10. Ness
  • 11. Captain Falcon
  • 12. Jigglypuff
  • 13. Peach
  • 13ε. Daisy
  • 14. Bowser
  • 15. Ice Climbers
  • 16. Sheik
  • 17. Zelda
  • 18. Dr. Mario
  • 19. Pichu
  • 20. Falco
  • 21. Marth
  • 21ε. Lucina
  • 22. Link Child
  • 23. Ganondorf
  • 24. Mewtwo
  • 25. Roy
  • 25ε. Chrom
  • 26. Mr. Game & Watch
  • 27. Meta Knight
  • 28. Pit
  • 28ε. Dark pit
  • 29. Zero Suit Samus
  • 30. Wario
  • 31. Snake
  • 32. Ike
  • 33. Pokémon Squirtle coach
  • 34. Pokémon trainer Ivysaur
  • 35. Pokémon Charizard Trainer
  • 36. Diddy Kong
  • 37. Lucas
  • 38. Sonic
  • 39. King Dedede
  • 40. Olimar
  • 41. Lucario
  • 42. ROB
  • 43. Toon Link
  • 44. Wolf
  • 45. Villager
  • 46. ​​Mega Man
  • 47. Wii Fit Trainer
  • 48. Stela
  • 49. Little Mac
  • 50. Greninja
  • 51. Mii Karateka
  • 52. Mii Swordsman
  • 53. Mii Shooter
  • 54. Palutena
  • 55. Pac-Man
  • 56. Robin
  • 57. Shulk
  • 58. Bowsy
  • 59. Duck Hunt
  • 60. Ryu
  • 60ε. Ken
  • 61. Cloud
  • 62. Corrin
  • 63. Bayonetta
  • 64. Inkling
  • 65. Ridley
  • 66. Simon
  • 66ε. Richter
  • 67. King K. Rool
  • 68. Cinnamon
  • 69. Incinerate
  • 70. Piranha Plant

But the template does not remain in only in large numbers and in a collection of video game legends, but each and every one of its members are perfectly differentiated (except for the Eco fighters, who are still clones of others already existing with slight changes) and recreated with great detail so that they are completely faithful to their original works.

All the characters have received a multitude of adjustments and revisions, so you will have to learn to play with them again.
All the characters have received a multitude of adjustments and revisions, so you will have to learn to play with them again.

There is no more to look at cases like Simon and Richter Belmont, whose animations and poses are taken from both their games and their illustrations (eye to victory of the first, a gift for the most veteran fans of the Konami saga ), to realize the sickly level of detail that has been put into each aspect of the title. Everyone has been treated with a lot of respect and it shows that Sakurai is a huge video game fan who controls the licenses he manages as nobody , since he knows perfectly what fans expect to see and how to surprise them with unique winks that will get us more of a smile of pure complicity.

In addition, they have so many peculiarities and peculiarities that all of them are very fun to control , giving us a variety of styles of play unprecedented in the genre.

As for the new additions, we have Inkling, Ridley, Simon / Richter Belmont, King K. Rool, Cinnamon and Incineroar , characters that we have to add Daisy, Dark Samus, Ken and Chrom , who arrive as Eco fighters (clones ) from Peach, Samus, Ryu and Roy respectively.

The Fighters Pass

The Fighters PassThere is already announced a season pass for 24.99 euros that will give us access to five additional characters and scenarios, as well as new melodies. All of them will be completely new, so none will be an Eco fighter, and the first one will be Joker, the protagonist of Persona 5. We can also buy the packs separately at a price of 5.99 euros each.

The Inklings are very fast and have a large arsenal of weapons to catch their rivals by surprise and control the battlefield. Most of their attacks stain the enemy with ink, which in turn will make them more vulnerable to our blows, although, as in Splatoon , they need to recharge it by adopting their squid form and hiding. Due to this, we will have to look for the best moments to fill our ammunition without exposing ourselves, thus giving a very interesting tactical touch to his combat style.

Instead, Ridley is a character to go with much more “to the point”. The eternal enemy of Samus has a devastating repertoire of attacks, with very wide and powerful movements with which we can shatter our adversaries with great ease. In addition, it is not as slow as one would expect, so if we are not careful it may surprise us. To balance things a bit, getting the most out of some of their attacks can be somewhat complicated by requiring us to hit very precisely, and its gigantic size makes it an easy target.

Simon and Richter Belmont (the latter is Echo of the first, or was it the other way around?) Use their mythical Vampire Killer whip to attack their opponents from a great distance, to which we have to add some of the most iconic secondary weapons of Castlevania , like the Ax, the Crucifix or the Blessed Water. They are very versatile fighters and able to adapt to almost any situation, although we warn you that mastering them is not easy, since their attacks tend to leave them very sold and control distances is essential.

The first buyers of the game will receive in February for free the Piranha Plant of 'Super Mario Bros.'  as an additional playable character.  The rest, they will have to pay for it.
The first buyers of the game will receive in February for free the Piranha Plant of ‘Super Mario Bros.’ as an additional playable character. The rest, they will have to pay for it.

For his part, King K. Rool is as slow and heavy as one would expect. The king of the Kremlings can fight back with his belly, throw his crown to intercept projectiles, attack and attract both enemies and objects, and use a huge trabuco to shoot cannon balls. As we say, all his animations are quite slow and he is a character that must be hit very hard if we want to take him off the stage, not only for his weight, but for his fantastic recovery movement.

Cinnamon can remind us slightly of the Villager, because his fighting style is similar and is based on dizziness on the contrary with all kinds of unexpected tactics. Among his most striking and important movements, it should be noted that he can “plant” Gyroids on the ground so that they attack the opponent when he passes over, although our favorite is the use he gives to his fishing rod, with which he can “fish “objects to pick them up at a distance, as well as the enemy to throw it far away.

Finally, Incineroar has become one of our new favorites thanks to its wrestling movements and its tendency to “falter” and provoke every time it manages to make a blunt blow. It is not very fast or very agile, but we can assure you that it is hilarious to control and has very interesting resources, such as Desquite to endure damage and enhance your next attack, or Dark Lariat, with which we will turn on ourselves to, in the end , have a few moments of invulnerability. Of course, we warn you that its recovery movement is not easy to use, since after ascending it plummets.

You will love Incineroar.
You will love Incineroar.

As you can see, they all have something new to offer and are very good additions to a dream squad that will allow us to play exciting and varied duels among our favorite characters from the world of video games.

The battle of the spirits

One of the great novelties of this installment is in the inclusion of spirits , the new collectible element that has been added to replace the classic trophies. In this way, we can collect the souls of numerous video game characters in order to empower our characters with them.

These can be primary and supportive . The first are those that link directly to our warrior (only one at a time) and the one that will define our values ​​of attack and defense, while the second must be equipped in the free holes that the primary have (they range from none to three) . Each support spirit has a cost, so if, for example, we want to equip ourselves with one that requires three points, we will need a primary spirit with at least three free gaps.

We can level up the spirits to strengthen them.
We can level up the spirits to strengthen them.

Thus explained, it may seem much more complicated than it really is, since in practice it is a very simple, intuitive and easy to understand system . To understand it quickly, imagine that the primary spirits are your armor and that the support ones are the gems that you hooked to gain special abilities and advantages, with the only difference that they are video game characters instead of pieces of equipment. Obviously, this gives a very interesting attraction when collecting them.

To give it a deep point, there are four types of primary spirits: red, blue, green and black . The reds are effective against the green ones, these beat the blue ones and the blue ones are imposed on the green ones, while the blacks have neither advantage nor disadvantage in front of anyone, which will force us to choose the most suitable ones for each combat in the ways that make use of this system.

In addition, if the set of spirits we use belong to the same saga, their effects will be enhanced, especially if they all correspond to the series of the playable character that we will use. In total there are 1,297 spirits , a real savage, so you can get a good idea of ​​the huge amount of hours we will have to devote to the game to get us all.

Some may evolve upon reaching the maximum level.
Some may evolve upon reaching the maximum level.

In fact, this whole system makes sense at the moment in which we are ready to collect them, since to achieve them we will have to fight a series of hilarious combats that seek to reproduce the properties and characteristics of the spirit that we try to obtain .

For example, if we want to get hold of Metal Sonic, we will have to participate in a duel against the blue hedgehog of Sega in a permanent metallic state, but if our goal is Vega of Street Fighter , we will have to do with a Meta Knight (for that of the mask) that does not stop jumping in a battle for energy (as in the saga of Capcom).

These are two very small samples of what you will find, and we can assure you that all the fighting is a real waste of imagination and creativity where the gigantic playable possibilities offered by the saga formula are very clear.

There are all kinds of spirits and for some fighting we will need to use some concrete support to counteract the negative effects of the terrain.
There are all kinds of spirits and for some fighting we will need to use some concrete support to counteract the negative effects of the terrain.

Everything is carefully designed to fit the spirit we face , from music and stage to the characters involved, the rules, and AI behavior. It is a pass to see how the game is still able to surprise us after hundreds of battles (there are more than 1,000 of this type) that, in addition to being as fun as varied, represent a fantastic and original tribute to our favorite hobby .

For obvious reasons, the more you know about videogames, the more you will enjoy it, since you will be able to understand a greater number of winks and references , although we are warning you that it is practically impossible to meet them all, because there is also room for real rarities and games unknown to the general public, not to mention all those who never managed to leave the Japanese borders.

Don't you know who are the cheerleaders of Ouendan?  Well, you'll have to use Google to find out.
Don’t you know who are the cheerleaders of Ouendan? Well, you’ll have to use Google to find out.

It is precisely here that we find the only fault that we have found: the total absence of a gallery, museum or library where we can inform ourselves about the origin and origins of all those spirits, since no descriptions of any kind have been included so that we can know them better . They will only tell us the saga to which they belong (not even in what deliveries they appear) and their name, an inexplicable lack in a title that, by its very conception, is a tribute and a colossal celebration to the history of the industry.

The world of lost stars

Entering what are the game modes, this time the big star for a player is undoubtedly the Adventure Mode, probably one of the best and most complete modalities we have ever seen in a genre title .

There are three levels of difficulty, although to play Hard we will have to download the patch of the first day.  In normal it already offers a very interesting and attractive challenge.
There are three levels of difficulty, although to play Hard we will have to download the patch of the first day. In normal it already offers a very interesting and attractive challenge.

Its plot premise leads us to what we could consider as the “videojueguil apocalypse . ” Lúmina, a divine entity of pure light, decides that she wants to create a new world, which is why she sends an army of Master Hands to end all the characters in the industry, turning the majority into spirits and a few into slaves with those who create evil clones that serve as a receptacle for the souls of the fallen.

Luckily for everyone, Kirby manages to survive these tragic events, so he embarks on an epic journey to rescue the whole world and end the tyranny of this divinity . Although there is a small plot with its surprises and unexpected turns, the story here is, at all times, something secondary and that is in the background to justify our odyssey, so do not expect dialogues between characters or anything similar, since you will not find it. In fact, the few video sequences that are available can be counted on the fingers of one hand.

The map we will move on is beautiful and full of references and winks.
The map we will move on is beautiful and full of references and winks.

In the playable we will have to advance through a gigantic map full of alternative routes and paths while fighting non-stop to obtain new spirits in battles such as those described a few paragraphs ago . Of course, in our journey we can also rescue the rest of the fighters from the squad so we can play with them, so we will not be limited only to the charismatic pink ball created by Sakurai.

In Adventure Mode we will have a skill tree with which we can unlock great advantages and global improvements for our characters.
In Adventure Mode we will have a skill tree with which we can unlock great advantages and global improvements for our characters.

But do not think that we are facing a mere succession of combats, since on our trip we will also have to solve puzzles, find out how to get to certain places and chests, and find key spirits that will allow us to access sites that would otherwise be left out. of our reach.

The icing on the cake is put by the dungeons , special maps as a tribute based on specific games that have very specific mechanics that we will not give any example to avoid ruining the surprises that await you in them. Just know that they are the best and most surprising of all Adventure Mode and that, in most cases, they usually conclude with a confrontation against some final boss.

These battles are simply great: they have several phases, they are relatively long and result in the most intense. Highlight that they have so many patterns and attacks that we will have to learn them very well if we want to emerge victorious from them.

Gyms, dojos and explorations
Gyms, dojos and explorations

As we have said before, it is an immense and hilarious modality that has taken us about 30 hours to complete 100% (the “story” we finish in 20 hours with 74%) and that has one of the best final lines that Nintendo has never offered us: epic, intense and spectacular as she alone, with a very specific moment that will make the hair stand on end to any fan of the saga. Simply brutal.

The board of spirits

Of course, if we want to do with all the spirits it will not be enough to just play Adventure Mode, since in it we can only get half. In this way, to complete our collection we will have to play a good number of hours in the Spirits Board , a modality in which Spirits will appear periodically.

These combats will be available for a limited time and when this expires or we have tried once (regardless of whether we win or fail), they will disappear and will be replaced by others when the time comes, a process that we can accelerate using objects so that the disposition of the board change and new spirits appear.

The approach of these duels is the same as that of the battles we waged in Adventure Mode: overcome confrontations that seek to emulate the characteristics and properties of the spirit we are trying to obtain . Of course, here to win we will have to overcome a simple minigame consisting of hitting a shot while a barrier with a hole revolves around our goal. If we succeed, we can claim our reward.

Of course, the more rare and powerful a spirit is, the harder the fight against it will be.
Of course, the more rare and powerful a spirit is, the harder the fight against it will be.

It is a very fast, agile and direct way ideal for short games and to combine with other modalities , although it is so addictive that we have come to spend hours with him without knowing the passing of time and saying “just one more fight”.

Smash arcade

In the case that you prefer something more classic and traditional where you only have to worry about fighting, you will probably find your ideal option in Smash arcade , which would be the Arcade or Classic Mode of this game and that can also be played in cooperative . As such, our goal will be none other than to overcome six battles, a bonus level (very simple and always the same, in which we will have to reach the goal collecting orbs without the stage reaching us) and a final boss with the character we choose.

The interesting thing comes at the moment in which we realize that each combatant has his own route well differentiated from those of the others , so that the fights we will fight will always be different. In addition, these usually have some kind of theme that make them very attractive.

For example, the route of Marth is called “Kingdom of Dragons”, and in it we will see the faces with enemies that may seem or be dragons, which is why most of our adversaries will also be giants. Instead, Richter’s is “Smash Eco”, so all his rivals will be Eco fighters, just like him, while Chrom’s, “Attack in unison!”, Offers us battles in which we are accompanied by Daraen or Lucina to recreate the mechanics of grouping units of Fire Emblem: Awakening .

Master Hand and Crazy Hand will not always be the bosses of all routes, since the final combat depends on the character we choose to play.
Master Hand and Crazy Hand will not always be the bosses of all routes, since the final combat depends on the character we choose to play.

In case over 74 routes were not a sufficiently extensive task in itself, it should be noted that it is an extremely rejugable modality and that it will get us to try again and again to try to get the best possible score thanks to its great system of difficulty .

Before starting a route we can decide the level of “intensity” at which we want to start, 0.0 being the minimum and 5.0 the initial maximum. However, depending on how good or bad we do, the level of difficulty will rise and fall more or less after each fight , so the real objective is to challenge ourselves to try to complete each route at the intensity level 9.9 and obtain the highest point multiplier, a task that is not simple, especially because of the hard confrontations against the final bosses in this difficulty.

In addition to how fun it is to overcome this mode with all the characters, it should also be noted that it is a very satisfactory task, since every time we complete a path we will receive all kinds of rewards , such as new spirits, coins for the store or objects for the board. Ultimate is a game that rewards us for everything we do, and this mode is no exception.

Assaults

Another classic way that returns and with cooperative possibilities is Assault, including its three usual variants: Assault against 100, Assault of legends and Intrepid Assault . The first is the simplest of all, where they will challenge us to defeat 100 fighters (the majority are Mii) with hardly any resistance and with a very low AI, while Assault of Legends will challenge us to defeat the 74 fighters of the squad facing us several of them always simultaneously, which translates into a very interesting challenge.

Instead Bold Assault is for those who seek to despair with some kind of impossible challenge, since their proposal is similar to that of Assault against 100, with the difference that here our adversaries are relentless and do devastating amounts of damage, so They are able to throw us off the stage with a couple of punches. Defeating just one enemy playing “cleanly” (there is a way to take advantage of AI failures to add casualties) is a feat, so if you want to put yourself to the limit, this is your way.

Fight as you wish

As expected, there is no lack of the indispensable local multiplayer mode of the saga to allow us to fight alone against AI as well as against our friends in clashes that can be up to eight players simultaneously (if you get so many people together in your house , prepare for maximum madness).

Fight wherever you want

Fight wherever you want’Super Smash Bros. Ultimate’ includes a whopping 103 scenarios from all deliveries of the saga, each with its own unique mechanics and features. The only ones that have not recovered have been those that had an exclusively vertical scroll, as well as the odd one that has not passed the cut by its design. Unfortunately, there are not many that are new, there are only four, although they all have their respective Battlefield and Omega variants, which raises the total figure above 300.

This time all the meat has been put on the grill to allow us to configure the fighting as much as you can imagine , being able to adjust many rules to design games that fit our tastes and needs.

In addition to the more classic ones, such as controlling the frequency with which objects appear (or eliminating them directly), we have to add new ones that are very interesting, such as the scenarios being transformed in the middle of a battle (for example, starting in the Big Blue and that during the fight it changes to the Temple of Hyrule), deactivate the revenge mechanics so that it does not increase our attack power depending on the damage that we have accumulated or activate a bar that when filling it fighting allows us to unleash our Final Smash.

The Final Smash have been retouched and those that imply a transformation that gave us total control over the character have been removed.
The Final Smash have been retouched and those that imply a transformation that gave us total control over the character have been removed.

As we say, the amount of options and adjustments that we have at our disposal is really overwhelming , so the inclusion of the possibility of saving different sets of rules to be able to access these configurations immediately whenever we want is greatly appreciated.

But multiplayer madness does not end with normal fighting, since a complete Tournament Mode has also been added for up to 32 players (again, we can control every detail, such as matches, rules or the structure of the competition itself) and the new modality Troop Smash , where we can face teams of three and five characters, so that when they kill us one appears the following.

A good detail is that now we choose the stage before the character, so that we can select a fighter that fits well on the ground.
A good detail is that now we choose the stage before the character, so that we can select a fighter that fits well on the ground.

These “relays” can be immediate (that is, without interrupting the action during a battle) or in turns, being able to decide whether we want the surviving character to maintain the accumulated damage or not. Undoubtedly, it is a very fun way of playing and it invites us to learn to control several fighters, although if we are several players in the room there is always the option of forming groups and passing command to encourage each other.

Another of our new favorite modes is Smash Total , where we will play a series of combats in which they will not allow us to repeat the characters that have been previously used. As you can guess, the one who accumulates the most points among them will win the game, and yes, it is as fun and tactical as it sounds.

There are many Challenges as Achievements that will reward us with coins, objects, spirits and a special photo for completing them.
There are many Challenges as Achievements that will reward us with coins, objects, spirits and a special photo for completing them.

If we want something really crazy, our best options are Super Sudden Death and Smash Varied . The first mode offers us sudden death clashes for lives or time where virtually any blow will send us off the screen when starting at 300% damage, while the second puts at our disposal a series of special rules to increase crowd chaos in different ways.

With all this, you can be sure that Super Smash Bros. Ultimate will become the new king of the hangouts with your friends, since its multiplayer is, today, so fun and complete that it will be impossible to get tired of him , since you will never play two equal games and you will always find some option that will satisfy you all. Insuperable.

The road to glory

How could it be otherwise, we also have the possibility to face other players through the internet . This time numerous adjustments have been made to the matching system to allow us to choose the rules we want to play with and that one or more opponents who have filtered in a similar way to ours look for us.

We can configure our online profile by choosing the avatar and the color of our sheet.  By defeating other players, we will get a copy of yours to add it to our collection.
We can configure our online profile by choosing the avatar and the color of our sheet. By defeating other players, we will get a copy of yours to add it to our collection.

Of course, having so many possible variables, this system does not assure us to play with the same rules that we have selected , since other factors are also taken into account, such as our Smash Level (up or down depending on our victories and defeats online, and It is individual for each character) or geographical proximity, which helps to favor more or less balanced confrontations without lag.

In our case, it has only taken us a few seconds to find a game, so we have been able to enjoy one fight after another without waiting times. Regarding the network code, as a general rule we have played very fluid combats and that have almost made us believe that we were playing locally, with only a few exceptions in which the connection of some of our rivals ballasted that of the other participants , turning duels into something totally unplayable.

We can search game while we play in other ways.
We can search game while we play in other ways.

Luckily, as we say, these have not been anything frequent, so we have been able to play with total normality most of the time , even in combats with four players (the maximum through the internet) and objects, something essential to enjoy fully of its frenetic and fantastic playability.

A network adapter is recommended to play on cable, although Wi-Fi has also had a satisfactory experience.
A network adapter is recommended to play on cable, although Wi-Fi has also had a satisfactory experience.

In the case that we want to play with friends or with fixed rules we can create very configurable rooms for up to eight people and with Spectator Mode for those who are not battling. Strangely, we are not given the possibility of changing the rules once created, forcing us to leave the room to create a new one with different rules, which can be somewhat annoying.

On the other hand, the Cooperative Mode returns so that we can play two people locally against another pair of players through the internet, a very fun and recommended option if we have someone to take advantage of it.

We cannot forget to mention that if we reach a certain Smash Level we will gain access to the VIP category , where we will only face other players who have reached this same rank, something ideal for the best to always have a rival at their height.

Desktop and portable show

On a graphic level we are facing a really beautiful game that leaves us with very detailed modeling and character designs, and with simply fantastic animations , not to mention the great work behind each of the scenarios, very lively and full of elements .

There is an elaborate and very complete Training Mode with a special scenario where we can even calculate the trajectory with which our rivals will fly before our blows.
There is an elaborate and very complete Training Mode with a special scenario where we can even calculate the trajectory with which our rivals will fly before our blows.

Here we have to emphasize that we have found it a complete success to have given all the fighters a touch of cel shading , since this has managed to unify the visual style of the work to give it greater artistic coherence, something very necessary in a production in which fighters fight so different and from so different backgrounds. Also, this little face lift has been great.

There is also a considerable improvement in the effects, much more elaborate and complex, and with a better use of lighting to favor, above all, the spectacle and gameplay with a multitude of visual references. The image, on the other hand, is clear as she is alone, which really suits the great color of this show.

We are forced to highlight its excellent performance, maintaining the essential 60 images per second at all times and without suffering the least . And eye, because this is something that also happens when we play in portable mode.

The title is seen and moves from scandal on the console screen , the resolution being the only thing harmed regarding desktop for obvious reasons. The Joy-Con may not be the ideal option to play (here the GameCube controller remains the king, although you will need an adapter to use it), but once we get used to them, they allow us to enjoy our games anywhere .

We can adjust the frequency with which the songs sound on each stage and create our own playlists to listen to the soundtrack whenever we want.
We can adjust the frequency with which the songs sound on each stage and create our own playlists to listen to the soundtrack whenever we want.

Finally, we have a titanic soundtrack , including more than 900 songs, including new remixes of classical melodies, original versions, completely new songs and remixes that appeared in previous installments of the series.

In total we are talking about more than 28 hours of music of an overwhelming quality and in which many of the most important composers of the industry have participated , gathering in a single game a collection full of legendary compositions with which many of us automatically identify To our favorite hobby. The effects follow the same tone, resulting as varied and recognizable as one might expect, and the dubbing includes voices in English and Spanish, depending on the character. The texts, of course, are translated into our language.

Conclusions

Super Smash Bros. Ultimate is everything we could dream of and more . A gigantic, very complete, great and overwhelming tribute to the world of video games that offers us endless hours of fun both alone and in company fighting with the most iconic characters in the history of this hobby that we are so passionate about. And all this without forgetting to be a practically perfect fighting game with an unmatched gameplay that is as accessible and deep as we want.

Undoubtedly, Sakurai can rest easy, because that sickly attention to detail by which their titles have always been characterized has translated this time into one of the best and most complete games in history and a reference. Super Smash Bros. Ultimate is not only the ultimate Super Smash Bros. , it is also the definitive tribute that video games deserved. Simply essential .

Post Author: Sara Bentley

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